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COMPUTER SCIENCE explained in 17 Minutes

Wacky Science β€’ 16:49 minutes β€’ Published 2024-05-19 β€’ YouTube

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πŸ“Ή Video Information:

Title: COMPUTER SCIENCE explained in 17 Minutes
Duration: 16:49

Overview

This video offers a comprehensive, structured journey through the foundational concepts of computer science and programming, from the basic building blocks of binary and logic gates to higher-level topics like programming paradigms, machine learning, and the internet. Each of the 44 chapters introduces a distinct topic, building logically from how computers process information at the hardware level, through software, data structures, algorithms, and up to web technology and security. The chapters are organized to progressively deepen the viewer’s understanding, with each topic connecting to and expanding upon the previous ones, creating a cohesive narrative that demystifies the world of computers.


Chapter-by-Chapter Deep Dive

Intro (00:00)

  • Core Concepts: Introduces the wonder and complexity of computers, highlighting that they are essentially made up of billions of microscopic switches.
  • Key Insight: While computers may seem like β€œmagic,” their power comes from the organized interaction of very simple parts.
  • Connection: Sets the stage for a journey from simple switches to complex systems, framing the rest of the video as an explanation of how these parts work together.

Binary (00:30)

  • Core Concepts: Explains binary as the fundamental language of computers, composed of 0s and 1s.
  • Key Insight: With just 8 bits, you can represent 256 different combinations, forming the basis for all computer data.
  • Actionable Advice: Understanding binary is crucial for comprehending how data is stored and manipulated at the lowest level.
  • Connection: Forms the foundation for later discussions on data representation and computation.

Hexadecimal (00:47)

  • Core Concepts: Introduces hexadecimal notation (base 16) as a more readable alternative to binary.
  • Key Insight: Four binary bits can be represented by a single hexadecimal digit, making it easier to work with large binary numbers.
  • Actionable Advice: Use hexadecimal for more efficient debugging and understanding of low-level data.
  • Connection: Bridges the gap between human-friendly representation and machine-level data.

Logic Gates (01:09)

  • Core Concepts: Logic gates are electronic circuits implementing basic logical functions (AND, OR, NOT, etc.).
  • Key Insight: These gates are the basic building blocks for performing calculations in hardware.
  • Connection: Shows how binary principles are implemented physically in computers.

Boolean Algebra (01:20)

  • Core Concepts: Boolean algebra formalizes logical operations in binary, enabling complex computations.
  • Key Insight: All digital circuit logic is governed by principles of Boolean algebra.
  • Connection: Underpins both hardware design and software logic.

ASCII (01:28)

  • Core Concepts: ASCII is a character encoding standard mapping binary values to human-readable characters.
  • Key Insight: It translates binary codes into text, forming the basis for textual data processing.
  • Actionable Advice: Recognize limitationsβ€”ASCII is not always β€œhuman-friendly” or sufficient for all languages.
  • Connection: Essential for understanding data representation and input/output.

Operating System Kernel (01:46)

  • Core Concepts: The OS kernel (e.g., Windows, Linux, Mac) manages interactions between hardware and software.
  • Key Insight: It allocates resources, manages memory, and coordinates hardware access.
  • Actionable Advice: Understanding the kernel’s role is key for efficient software development.
  • Connection: Serves as the mediator in all computer operations, connecting hardware concepts to application use.

Machine Code (01:56)

  • Core Concepts: Machine code is the only language directly understood by the CPU, composed of binary instructions.
  • Key Insight: All high-level instructions are eventually translated into machine code.
  • Connection: Demonstrates the need for abstraction in programming languages.

RAM (02:15)

  • Core Concepts: RAM is short-term memory where data and program instructions reside during execution.
  • Key Insight: It’s volatileβ€”data is lost when power is offβ€”so it’s only useful for active processes.
  • Connection: Explains why memory management is critical in programming.

Fetch-Execute Cycle (02:25)

  • Core Concepts: The CPU follows a cycle: fetch instructions from memory, decode them, execute, and store results.
  • Key Insight: This cycle is fundamental to all computation.
  • Connection: Ties together hardware and software operation.

CPU (02:38)

  • Core Concepts: Modern CPUs execute billions of fetch-execute cycles per second, governed by a clock generator.
  • Key Insight: Clock speed impacts computing power, but other factors (like architecture) matter too.
  • Connection: Frames the performance context for software and hardware discussions.

Shell (03:18)

  • Core Concepts: The shell is a program that allows users to interact with the OS kernel via commands.
  • Key Insight: It provides a user interface for executing and managing processes.
  • Connection: Bridges system internals and user control, leading into programming concepts.

Programming Languages (03:25)

  • Core Concepts: Programming languages abstract away hardware complexity, enabling humans to write code more easily.
  • Key Insight: Languages are translated into machine code for execution.
  • Actionable Advice: Leverage abstraction to write more complex and less error-prone code.
  • Connection: Introduces the chain from high-level ideas to hardware execution.

Source Code to Machine Code (03:35)

  • Core Concepts: Source code must be convertedβ€”by interpreters or compilersβ€”into machine code.
  • Key Insight: Different languages use different translation methods, affecting performance and portability.
  • Connection: Completes the abstraction chain.

Variables & Data Types (03:51)

  • Core Concepts: Variables are named memory locations; data types define what kind of data a variable can hold.
  • Key Insight: Data types (integers, floats, etc.) balance precision and memory usage.
  • Actionable Advice: Beware of rounding errors due to finite memory.
  • Connection: Sets the stage for memory management and data structures.

Pointers (04:44)

  • Core Concepts: Pointers store memory addresses, enabling indirect access to data.
  • Key Insight: Mastery of pointers is key in low-level programming for efficient memory use.
  • Connection: Introduces memory management and complex data structures.

Memory Management (05:01)

  • Core Concepts: In languages like C, programmers manually allocate/free memory; in higher-level languages, it’s handled automatically.
  • Key Insight: Poor memory management leads to leaks, slowdowns, and crashes.
  • Actionable Advice: Always free unused memory and understand heap vs. stack allocation.
  • Connection: Critical for robust software, especially with complex data structures.

Arrays (05:45)

  • Core Concepts: Arrays store multiple items of the same type in contiguous memory.
  • Key Insight: Efficient for indexed access but inflexible in size.
  • Actionable Advice: Use arrays for fixed-size, uniform data collections.
  • Connection: Basis for more advanced data structures.

Linked Lists (06:16)

  • Core Concepts: Linked lists use nodes connected by pointers, allowing dynamic resizing.
  • Key Insight: Efficient for insertions/deletions but slower for indexed access.
  • Connection: Contrasts with arrays; foundation for other structures.

Stacks & Queues (06:38)

  • Core Concepts: Stacks (LIFO) and queues (FIFO) are specialized structures for managing order of operations.
  • Key Insight: Used in function calls (call stack) and task scheduling (queues).
  • Actionable Advice: Choose based on the desired order of access.
  • Connection: Essential for algorithms and process control.

Hash Maps (07:02)

  • Core Concepts: Hash maps store key-value pairs for fast data retrieval.
  • Key Insight: Excellent for lookups, but require good hash functions to minimize collisions.
  • Actionable Advice: Use hash maps for associative data access.
  • Connection: Widely used in software development for efficient data management.

Graphs (07:30)

  • Core Concepts: Graphs represent relationships between entities (nodes and edges).
  • Key Insight: Enable modeling complex networks (e.g., social networks, computer networks).
  • Example: Pathfinding algorithms traverse graphs, backtracking as needed.
  • Connection: Underpins advanced algorithmic concepts.

Trees (08:07)

  • Core Concepts: Trees are hierarchical structures (one path between nodes, root-based).
  • Key Insight: Used to represent hierarchies (e.g., filesystems).
  • Actionable Advice: Use trees for hierarchical data and efficient search operations.
  • Connection: A specialized type of graph with many applications in computing.

Functions (08:39)

  • Core Concepts: Functions encapsulate reusable code blocks and are managed via the call stack.
  • Key Insight: Using functions improves code organization and reusability.
  • Connection: Functions are the building blocks of algorithms and programs.

Booleans, Conditionals, Loops (09:03)

  • Core Concepts: Booleans (true/false), conditionals (if/else), and loops (for, while) control program flow.
  • Key Insight: Enable decision-making and repetitive execution.
  • Actionable Advice: Use loops to process collections; employ conditionals for logic.
  • Connection: Core to creating dynamic, responsive programs.

Recursion (09:40)

  • Core Concepts: Recursion is when a function calls itself, often to solve problems by breaking them down.
  • Key Insight: Useful for problems with repetitive or nested structure but can be resource-intensive.
  • Actionable Advice: Always define base cases to prevent infinite recursion.
  • Connection: Key for algorithms on trees, graphs, and complex data.

Memoization (10:09)

  • Core Concepts: Memoization stores results of expensive function calls for reuse.
  • Key Insight: Reduces time and space complexity in recursive algorithms.
  • Actionable Advice: Use memoization for optimization in dynamic programming.
  • Connection: Enhances efficiency of recursive solutions.

Time Complexity & Big O (10:21)

  • Core Concepts: Big O notation measures algorithm efficiency in terms of time/space as input size grows.
  • Key Insight: Lower complexity means better scalability.
  • Actionable Advice: Analyze and optimize code for linear or better complexity when possible.
  • Connection: Central to evaluating and improving algorithms.

Algorithms (10:57)

  • Core Concepts: Algorithms are step-by-step procedures for solving problems.
  • Key Insight: Approaches include brute force (check all) and divide-and-conquer (efficient search).
  • Actionable Advice: Choose the approach best suited to the problem and constraints.
  • Connection: Brings together data structures and programming logic.

Programming Paradigms (11:15)

  • Core Concepts: Paradigms are overarching styles of programming, such as imperative, functional, and object-oriented.
  • Key Insight: Multiple paradigms can solve the same problem in different ways.
  • Actionable Advice: Select a paradigm that fits your application’s needs.
  • Connection: Leads to deeper understanding and flexibility in software design.

Object Oriented Programming OOP (11:30)

  • Core Concepts: OOP structures programs as collections of objects (with properties and methods).
  • Key Insight: Enables code reuse, modularity, and abstraction.
  • Example: Subclasses can override or extend base class behaviors (e.g., RubberDuck subclass).
  • Connection: A dominant paradigm, foundational for large-scale software.

Machine Learning (12:12)

  • Core Concepts: Machine learning uses data-driven algorithms to β€œlearn” patterns and make predictions.
  • Key Insight: Requires lots of data and the right paradigm; not all problems are suitable.
  • Actionable Advice: Understand the prerequisites and limitations of ML.
  • Connection: Represents the cutting-edge of programming applications.

Internet (12:52)

  • Core Concepts: The internet is a global network connecting computers and enabling communication.
  • Key Insight: Knowledge of the internet is essential for modern software development.
  • Actionable Advice: Learn networking fundamentals to make practical, accessible applications.
  • Connection: Shifts focus from standalone computing to interconnected systems.

Internet Protocol (13:12)

  • Core Concepts: IP governs how computers communicate over the internet (addressing, packet transmission).
  • Key Insight: Issues like packet loss can affect communication.
  • Connection: Fundamental for understanding networking and web development.

World Wide Web (13:31)

  • Core Concepts: The web is the software layer over the internet, delivering content and services.
  • Key Insight: Distinguishes between physical network (internet) and application layer (web).
  • Connection: Sets up discussions on web protocols and development.

HTTP (13:47)

  • Core Concepts: HTTP is the protocol for client-server communication on the web.
  • Key Insight: Involves requests (from client) and responses (from server).
  • Connection: Essential for understanding how web applications work.

HTML, CSS, JavaScript (13:57)

  • Core Concepts: HTML structures content, CSS styles it, and JavaScript provides interactivity.
  • Key Insight: These three are the foundation of web development.
  • Actionable Advice: Master these technologies for creating websites.
  • Connection: Practical application of previous discussions on the web.

HTTP Codes (14:15)

  • Core Concepts: HTTP codes indicate the result of a request (success, error, etc.).
  • Key Insight: Understanding codes helps diagnose and fix web issues.
  • Actionable Advice: Learn common codes (e.g., 404, 500) for debugging.

HTTP Methods (14:28)

  • Core Concepts: HTTP methods specify the action to perform (GET, POST, PUT, DELETE).
  • Key Insight: Each method serves a different data operation.
  • Actionable Advice: Use the right method for the right purpose to follow web standards.
  • Connection: Critical for building and consuming APIs.

APIs (14:35)

  • Core Concepts: APIs enable different software systems to communicate, often over HTTP.
  • Key Insight: Central to modern web and app development.
  • Actionable Advice: Use APIs to connect services and manage data.
  • Connection: Ties together web protocols and backend systems.

Relational Databases (14:44)

  • Core Concepts: Relational databases use tables to store structured data.
  • Key Insight: Data is organized and can be queried efficiently.
  • Connection: Provides persistent storage for applications.

SQL (15:03)

  • Core Concepts: SQL is the language for interacting with relational databases (querying, updating, managing data).
  • Key Insight: Mastery of SQL is essential for backend development.
  • Actionable Advice: Learn SQL syntax and security best practices.
  • Connection: Bridges data storage and application logic.

SQL Injection Attacks (15:27)

  • Core Concepts: SQL injection is a security vulnerability where attackers exploit improper input handling.
  • Key Insight: Can compromise databases and user data.
  • Actionable Advice: Always sanitize inputs and use prepared statements.
  • Connection: Highlights the importance of security in software development.

Brilliant (15:51)

  • Core Concepts: Hands-on, interactive learning is emphasized as key to mastering concepts.
  • Key Insight: Brilliant offers interactive lessons to reinforce understanding.
  • Actionable Advice: Practice concepts through guided exercises, not just passive learning.
  • Connection: Encourages ongoing, active engagement with material.

Cross-Chapter Synthesis

Overarching Themes and Patterns

  • Abstraction Layers: The video moves from hardware (binary, logic gates, CPU) to software (operating systems, programming languages) to application (web, APIs), illustrating how abstraction makes complex systems manageable (Chapters: Binary, OS Kernel, Programming Languages, APIs).
  • Data Representation and Manipulation: Early chapters on binary, hexadecimal, ASCII, variables, and data structures lay the groundwork for understanding how computers store and process information.
  • Control and Logic: Boolean algebra, logic gates, conditionals, and loops show how decision-making is built into both hardware and software (Chapters: Logic Gates, Boolean Algebra, Booleans & Conditionals).
  • Efficiency and Optimization: Time complexity, memoization, and algorithms highlight the importance of writing efficient code (Chapters: Memoization, Time Complexity & Big O, Algorithms).
  • Security and Reliability: Memory management and SQL injection chapters stress the importance of secure, robust software (Chapters: Memory Management, SQL Injection Attacks).
  • Practical Application: The transition to the internet, web technologies, and databases demonstrates how foundational concepts underpin real-world applications (Chapters: Internet, HTML/CSS/JS, SQL).

Learning Journey Flow

  • Foundation: Starts with the basics of computer hardware and binary logic.
  • Building Complexity: Introduces data types, memory, and more complex data structures.
  • Programming Skills: Moves into functions, algorithms, and paradigms.
  • Advanced Topics: Touches on OOP and machine learning.
  • Application: Shifts to the practical worldβ€”networks, the web, APIs, databases.
  • Security and Practice: Concludes with security awareness and the importance of hands-on learning.

Most Important Cross-Chapter Points

  • Abstraction is essential (Programming Languages, Source Code to Machine Code, OOP).
  • Understanding memory and data structures is critical for efficiency and reliability (Memory Management, Arrays, Hash Maps).
  • Efficiency mattersβ€”always analyze and optimize your code (Time Complexity & Big O).
  • Security cannot be an afterthought (Memory Management, SQL Injection Attacks).
  • Hands-on practice is key to mastery (Brilliant).

Actionable Strategies by Chapter

Binary, Hexadecimal, ASCII

  • Practice converting between binary, hexadecimal, and ASCII for foundational understanding.

Programming Languages, Source Code to Machine Code

  • Choose languages and tools that fit your project needs; understand how code is translated for the target machine.

Variables & Data Types, Pointers, Memory Management

  • Always match data types to the needs of the data; free memory when done (especially in C/C++); be aware of possible rounding or overflow errors.

Data Structures (Arrays, Linked Lists, Stacks, Queues, Hash Maps, Trees, Graphs)

  • Select structures based on data access patterns and efficiency needs.
  • Use hash maps for fast lookups, linked lists for flexible memory use, and trees/graphs for hierarchical or networked data.

Functions, Recursion, Memoization

  • Encapsulate code in functions for reusability.
  • Use recursion for problems with repetitive structure but watch for stack overflows.
  • Apply memoization to optimize recursive solutions.

Time Complexity & Big O, Algorithms

  • Analyze the performance of algorithms; aim for linear or better complexity.
  • Use efficient search and sorting methods; avoid brute-force unless necessary.

Programming Paradigms, OOP

  • Learn multiple paradigms to expand your problem-solving toolkit.
  • Use OOP for large, modular projects; leverage inheritance and polymorphism.

Web and Internet (HTTP, HTML/CSS/JS, APIs)

  • Use the proper HTTP methods for RESTful design.
  • Master HTML, CSS, and JavaScript for front-end development.
  • Use APIs to integrate external services and databases.

SQL, SQL Injection Attacks

  • Learn SQL for database management.
  • Sanitize all user inputs and use parameterized queries to prevent SQL injection.

Brilliant

  • Reinforce learning with interactive exercises; seek out platforms that allow for practical application.

Warnings & Pitfalls

  • Variables & Data Types: Beware rounding errors and overflow.
  • Memory Management: Always free unused memory; avoid leaks.
  • SQL Injection Attacks: Never trust user inputβ€”sanitize and validate all data.

Resources & Next Steps

  • Brilliant (Brilliant chapter): Try interactive lessons to deepen understanding.
  • Practice: Apply each concept through projects and exercises as recommended in Brilliant.

This comprehensive summary, organized by chapter, offers a clear roadmap for revisiting any topic while highlighting the progression from computer basics to practical, real-world applications and ongoing learning.


πŸ“ Transcript Chapters (44 chapters):

πŸ“ Transcript (255 entries):

## Intro [00:00] [00:00] Computers make no sense. Throw some metal in a boxΒ  and boom [monke]. What the heck is going on here? Inside your PC is a Central Processing Unit,Β  or CPU. It’s basically just a piece of silicon [00:15] with billions of microscopic switches calledΒ  transistors. Depending on the flow of electricity, they can be on or off, kind of like a lightΒ  bulb, which gives us two states: 1 and 0. The value at one of these switches is called aΒ  β€œbit”. One bit by itself doesn’t really do much. [00:28] But put them together, and magic starts to happen. A group of 8 bits is called a β€œbyte” and can ## Binary [00:30] [00:32] have 256 different combinations of 0s and 1s.Β  Congratulations! We can now store information by counting in a system called β€œbinary”. Every bit represents a power of 2, 1 meaning the power is included and 0 meaningΒ  it’s not, so this number has 1 times 64, 1 times 4, and 1 times 1, which adds up to 69. This is nice, but for humans, hexadecimal is ## Hexadecimal [00:47] [00:50] even better: It’s often denoted by this 0x andΒ  is simply a more readable format than binary: [00:54] Four binary bits can take any value fromΒ  0 to 15. Hexadecimal uses 0-9 and a-f to represent those values, so a group of fourΒ  bits can be replaced by one hexadecimal digit. Okay. Now that we can store numbers,Β  we just need computers to actually, you know, do something with them. Using transistors, you can make logic gates, ## Logic Gates [01:09] [01:11] which are electronic circuits that encapsulateΒ  logical statements. You can think of it as a lightbulb with two switches, where the lightΒ  only turns on under certain conditions. For example, only if A AND B are on. By combining logic gates in a clever way, ## Boolean Algebra [01:20] [01:22] you can build circuits that perform calculationsΒ  according to Boolean algebra, which is a system [01:26] formalizing mathematical operations in binary. But, even though computers understand 0s and 1s, ## ASCII [01:28] [01:31] for humans, it’s not really all that useful.Β  So, using a character encoding like ASCII, we can assign a binary number to eachΒ  character. When you type an A on your keyboard, it gets translated into this binary code, and asΒ  soon as the computer sees this, it says: β€œAh yes, that is a capital A.”, and slaps it on the screen. How these devices fit together is handled by an ## Operating System Kernel [01:46] [01:48] operating system kernel, like Windows, Linux orΒ  Mac, which sits between computer hardware and [01:52] applications and manages how they all workΒ  together, for example with device drivers. ## Machine Code [01:56] [01:56] Input devices allow you to give the computerΒ  instructions with the press of a button, [02:00] but at the lowest level, computers onlyΒ  understand instructions in machine code, [02:03] which is binary code telling the CPUΒ  what to do, and which data to use. When it comes to following these instructions,Β  the CPU is kind of like a genius, just with the memory of a demented goldfish. It can handleΒ  any instructions but it cannot store any data, ## RAM [02:15] [02:15] so it’s only really useful withΒ  random access memory or RAM. You can imagine it like a grid, whereΒ  every box can hold one byte of information, which can be data or instructions, and has anΒ  address, so the CPU can access it in four steps: ## Fetch-Execute Cycle [02:25] [02:26] Fetch from memory, decode instructionsΒ  and data and finally, execute and store [02:30] the result. This is one machine cycle. Since a program is basically just a list of instructions in memory, to run it,Β  the CPU executes them one by one in machine cycles until it’s complete. Oh yeah didΒ  I mention that this happens, like, really fast? ## CPU [02:38] [02:41] Modern CPUs can do billions of cycles everyΒ  second, which are coordinated and synchronized [02:45] by a clock generator. The speed of this clockΒ  is measured in GHz, and people often overclock their CPUs to improve performance, which isΒ  nice, but might just set your PC on fire. What’s ever crazier though, is that a CPU hasΒ  multiple cores, which can all execute different instructions in parallel, so at the same time.Β  Each core can be split into multiple threads, which also allows every single core toΒ  handle multiple instructions concurrently, so switch between them really quickly. Okay, that’s cool, but it doesn’t matter [03:10] how powerful a computer is if you have no wayΒ  to give it instructions in the first place. Typing machine code by hand would probably makeΒ  you go insane, but luckily, you don’t have to: ## Shell [03:18] [03:18] The kernel is wrapped in a shell, which is justΒ  a program that exposes the kernel to the user, [03:22] allowing for simple instructions in aΒ  command line interface with text inputs. ## Programming Languages [03:25] [03:26] But the best way to make a computer doΒ  something useful is with a programming language, [03:29] which uses abstraction, so that instead ofΒ  this, you can write code that looks like this, [03:33] which is then converted into machine code for you. Some languages like Python use an interpreter, ## Source Code to Machine Code [03:35] [03:37] which directly tries to execute the sourceΒ  code line by line. Other languages like C or GO use a compiler, which convertsΒ  the entire program into machine code, before putting it in a file the CPU can execute. Now, every programming language has different syntax, but there’s some basicΒ  tools almost all of them have: ## Variables & Data Types [03:51] [03:51] The most basic way to use data is withΒ  variables, which assigns a value to a name, [03:55] which can then be reused and modified. Depending on the value, variables can have different data types. For text, there’s singleΒ  characters and strings of multiple characters. For numbers, there’s integers, which can alsoΒ  be signed if they’re negative, and floating point numbers for decimal values. They’re calledΒ  floating point, because the decimal point can [04:09] float around to trade off precision with range.Β  This is possible because they use scientific notation. It’s some number times a power tellingΒ  you where to put the decimal point, which is exactly what they look like under the hood. The actual number is stored with binary fractions. Some fractions like 1/3 can only beΒ  approximated in binary with an infinite sum, but, [04:26] since memory is not infinite, you have to cut itΒ  off at some point, which leads to rounding errors, [04:30] causing pretty weird calculations, sometimes. If these are not enough, long and double use twice the amount of memory toΒ  double the range of ints and floats. Some languages like Python automaticallyΒ  figure out which type a variable is, but in a language like C, you have toΒ  explicitly declare the type of a variable. ## Pointers [04:44] [04:44] The value of a variable is stored at someΒ  address in memory. Pointers are variables whose value is the memory address of another variable,Β  which is denoted by this ampersand. So really, a pointer is just some chunk of memory,Β  pointing to another chunk of memory. Since a memory address is just a number,Β  you can add and subtract from it to navigate through individual bytes of memory.Β  This is called β€œpointer arithmetic”. ## Memory Management [05:01] [05:01] In some low-level languages like C, you have toΒ  manually allocate and free up memory once it’s [05:05] no longer used. This all happens in the heap,Β  which is a part of memory that can dynamically grow and shrink as the program demands,Β  which allows for more control but makes in incredibly easy to completely break your code. You could touch memory you’re not supposed to, or that simply doesn’t exist, which is known asΒ  a β€œsegmentation fault”. But also, if there’s some chunk of memory that’s no longer used, and youΒ  forget to free it or you have no way to access it anymore, that memory is no longer usable. This is called a β€œmemory leak” and will make [05:27] the program slow down and eventually crash. To avoid this mess, high level languages like Python have built in garbageΒ  collectors that manage memory for you. Different data types take up a different amount ofΒ  memory. Integers are most often 4 bytes of memory. [05:39] A single character is most often oneΒ  byte of memory, and a string is just [05:42] multiple character bytes, with a β€œNUL”  character to signal the end of the string. ## Arrays [05:45] [05:45] Storing multiple items in a contiguous chunkΒ  of memory like this is the idea of an array: [05:49] More generally, it’s a list ofΒ  items with the same data type, [05:51] with each item having a numerical index, mostΒ  often starting at 0. Since the items are next to each other in memory, by knowing the addressΒ  of the first item, you can quickly index to any item in the array by using pointer arithmetic. Arrays are what’s known as a data structure, which is just a way to organizeΒ  data to make it easier to work with. Retrieving values from an array is blazinglyΒ  fast, but the size of an array is often fixed when creating it, so when it’s full, you can’tΒ  add anything, and if you don’t use all of it, it’s just wasted memory, so a moreΒ  flexible option is a linked list. ## Linked Lists [06:16] [06:18] It uses nodes containing a valueΒ  and a pointer to the next node, [06:21] which allows them to be spread apart in memory.Β  Also, it can grow and shrink dynamically, as you can add and remove any node, and you canΒ  reorder it, by simply rearranging the pointers. This is great, but they can be impractical, asΒ  you have no way to access the last node except if you traverse every single one before it. ButΒ  still, both arrays and liked lists are useful, as they allow you to create queues and stacks. A stack follows the last in, first out principle, ## Stacks & Queues [06:38] [06:41] just like taking a pancake from a stack.Β  Practically, just imagine a pointer that always points to the item that was last addedΒ  to the structure. Then you can pop, so remove the last item which increments the pointer back. A queue follows the first in first out principle and uses two pointers, one forΒ  the first item that was added, and one for the last. Any new item gets addedΒ  after the last pointer, which is then updated, [07:00] and dequeuing starts at the first pointer. Another useful data structure is a hash map, ## Hash Maps [07:02] [07:04] which is just a collection of key value pairs. It works kind of like an array but uses a hash function to take a key and assign it toΒ  an index, where its value is then stored. But sometimes, two different keys can map to theΒ  same index, which is called a β€œcollision”. There’s different ways to deal with this, but one way isΒ  to create a linked list at that position in the array, which makes it a little slower to look upΒ  that value, but still, hash maps are incredibly useful, because you can define the keys that pointΒ  to every value, and since they’re based on arrays, retrieving them is blazingly fast. For many problems, it can be very ## Graphs [07:30] [07:31] useful to represent the relationship betweenΒ  different datapoints as a data structure. If you take the nodes of a linked list, butΒ  allow any node to point to any other node, you get a graph, where the nodes areΒ  connected by edges that can be directed, undirected and can even carry a weight, which canΒ  stand for any metric, such as distance or cost. Graphs are useful for analyzing groups insideΒ  networks or finding the shortest path between two points, for example in Google Maps. There’s twoΒ  main ways to search a graph: Breadth first search, starts at one node and moves out layer byΒ  layer until it finds the target node for the first time. Depth first search explores everyΒ  single path fully until it reaches a dead end, [08:02] then it backtracks to the last node with aΒ  different path and continues from there in [08:05] the same way until it finds the target node. A graph where any two nodes are connected by ## Trees [08:07] [08:10] exactly one path is called a tree, and representsΒ  a hierarchy, for example the file system on your [08:14] computer. A tree starts at the root and branchesΒ  out into subtrees, which end in leaf nodes. Parent nodes can have any number of childΒ  nodes, but oftentimes, binary trees are the most useful. For example, a binary tree whereΒ  all the values left of any node are smaller, and all the values right of it are greater,Β  is called a β€œbinary search tree”, which makes finding specific values super fast. If you want to find a target value, just [08:33] start at the root. If the target is smaller thanΒ  that node , go left, if it’s greater, go right, and repeat this until you find the target. What we just used is a very simple algorithm, ## Functions [08:39] [08:41] which is just a set of instructionsΒ  that solves a problem step by step. The simplest way to write an algorithm isΒ  in the form of a function. It takes inputs, does something with them, and returns an output. Just like variables, you can then call a function by its name and pass in different arguments. When calling a function, the function call [08:55] gets pushed onto the call stack, which isΒ  short-term memory used for executing code, [08:59] and as the name implies, it’s based on the stackΒ  data structure, which means last in first out. ## Booleans, Conditionals, Loops [09:03] [09:03] To implement algorithms, you often have toΒ  compare two values, which you can do with [09:06] operators like greater than or equality, andΒ  logical expressions such as AND, OR and NOT. Expressions like these are simple:Β  they can be true or false, which are the possible values of the Boolean data typeΒ  and allow you to write conditional statements: If some condition is true, do this, else do that. Booleans can also be used to loop over certain parts of code. One way is with a while loop: WhileΒ  this condition is true, this code will execute. [09:28] Another way is a for loop, which can iterateΒ  over every element inside a data structure [09:32] like an array, but can also loop for a specificΒ  number of iterations, by setting a starting value, [09:36] incrementing it after each iteration, andΒ  setting an upper bound with a condition. ## Recursion [09:40] [09:40] Functions can also call themselves, which is knownΒ  as β€œrecursion”. This is useful when a problem can be broken down into smaller identicalΒ  problems, such as calculating 5 factorial, which is just 5 times 4 factorial, whichΒ  is just 4 times 3 factorial and so on. But, by default, a recursive function willΒ  just keep on calling itself forever. This means that it keeps pushing more functionΒ  calls onto the call stack, until the stack memory is exceeded in a β€œstack overflow”. To stop this, you have to add a base condition [10:03] to a recursive function, which defines whenΒ  to stop. Only then will the function calls be executed without crashing your PC. Recursion is cool, but it can be pretty ## Memoization [10:09] [10:11] expensive time and spacewise. So, to minimize theΒ  amount of computations needed, past results can be saved in a cache, so if they come up again,Β  the computer doesn’t have to recompute them from scratch. This is called β€œmemoization”. Speaking of performance, to judge how good ## Time Complexity & Big O [10:21] [10:23] an algorithm is, you can look at time andΒ  space complexity, so how much time or space [10:27] is required to run it. This is measured in BigΒ  O notation, which describes the relationship between growth of input size and number ofΒ  operations needed to execute the algorithm. For example, adding 1 to every number inside anΒ  array is O(n), because the number of operations increases in a linear way as the array grows. What’s relevant is not the exact number of operations, but rather the trend as the the inputΒ  size goes to infinity. You see, something like n! [10:48] grows way faster than any linear function everΒ  could, so as long as the time complexity is some [10:53] kind of linear relation, it’s simplified down toΒ  O(n), and the same thing goes for any other group. ## Algorithms [10:57] [10:57] When writing algorithms, there’s some generalΒ  approaches: For example, when searching an item [11:00] in a list, a brute force approach would be toΒ  simply check every item until we find the target, [11:04] but a more sophisticated approach would be divideΒ  and conquer. For example, in binary search, you cut the problem in half each time by checkingΒ  the middle element of a list and seeing on which side the target is until you land on the target. Now, when solving a problem with code, there’s ## Programming Paradigms [11:15] [11:17] always multiple ways to achieve the same result,Β  which are called programming paradigms. Let’s try to find the sum of all elements in this list. β€œDeclarative programming”, describes what the code does, but not how exactly the computerΒ  should do it, whereas β€œImperative programming” explicitly describes how the computer shouldΒ  achieve a result with detailed instructions. ## Object Oriented Programming OOP [11:30] [11:30] An extension of imperative programming isΒ  object-oriented programming, where you can [11:33] define classes as blueprints for objects, whichΒ  are single units consisting of data in the form of [11:38] properties and behaviours in the form of methods. To code a call, you begin by defining the properties as variables, andΒ  the methods as functions. After encapsulating properties and methodsΒ  in a class, you can instantiate an object and use the dot notation to workΒ  with its properties and methods. Classes make it easy to organize and reuse code,Β  because you can define subclasses that inherit properties and behaviours of a superclass,Β  but can also extend and override them. [12:00] For example, a RubberDuck subclass might implementΒ  quack() with a squeak(), instead. As a result, rubber rucks can be treated as objects of theΒ  Duck class, but behave differently when quack() is called, which is the concept of β€œpolymorphism”. But for some problems, none of these traditional ## Machine Learning [12:12] [12:13] paradigms will work. Let’s say you want to make a computer recognize which of these imagesΒ  is a bee. The problem is, you can’t really describe what a bee looks like with code. This is where machine learning comes in, aka teaching a computer to do a task withoutΒ  explicitly programming it to do that task. [12:27] First you need a lot of data whichΒ  you split into training and test data. Next you choose an algorithm thatΒ  can change its parameters over time, for example a neural network, where the weightsΒ  can be updated to achieve a different result. By feeding lots and lots of training data intoΒ  this algorithm you can build a model, whose accuracy you can then check with the test data. If it’s not quite right, the model can improve over time by comparing the output to what itΒ  should have been, capturing the difference in an error function, and tweaking itsΒ  parameters to minimize the difference. ## Internet [12:52] [12:52] But no matter how futuristic, bleeding-edge,Β  blazingly fast and optimized it is, if you [12:57] want people to actually use the applicationΒ  you wrote, you should probably know about [13:00] the internet. It’s a network of computers fromΒ  all around the globe connected by wires. Like, literally, the internet is a bunch of thiccΒ  cables that run at the bottom of the ocean along with facilities like Internet ServiceΒ  Providers that connect you to your destination. ## Internet Protocol [13:12] [13:12] These computers communicate with the InternetΒ  Protocol Suite. Every computer on the network has a unique IP address. Two computers canΒ  then transfer data with the transmission control protocol. It breaks messages into a bunchΒ  of packets, sends them through a network of wires, before the receiving end puts the message backΒ  together. If you have a poor internet connection, [13:27] you might have experienced β€œpacket loss”, which isΒ  just if some these packets get lost along the way. ## World Wide Web [13:31] [13:31] If the internet is the hardware, then the web isΒ  the software, which you can use with a browser. Every page on the web has a URL. When you type itΒ  into your browser, it looks up the IP address of the server hosting this website with the domainΒ  name system, which is like a dictionary mapping domain names to IP addresses of actual servers. After connecting to it via TCP, your browser, ## HTTP [13:47] [13:49] called the client, uses the hypertext transferΒ  protocol to send an http request to the server, [13:53] which then gives a response, ideallyΒ  containing the contents of the webpage. ## HTML, CSS, JavaScript [13:57] [13:57] The actual website most often consists of threeΒ  parts: An HTML file contains all the content of [14:01] a website and is basically just a collection ofΒ  elements, which can be text, links, buttons and [14:05] so on. A CSS file controls the visuals and makesΒ  a website look nice. But, a website is useless if pressing nice looking buttons does nothing, soΒ  a language like JavaScript adds functionality. ## HTTP Codes [14:15] [14:15] But sometimes things can go wrong. WithΒ  every http response comes a response code, which carries information about the statusΒ  of the response. For example, 200 means β€œOK”, and anything starting with 4 is an error, theΒ  most famous one being β€œ404 – page not found”. ## HTTP Methods [14:28] [14:28] HTTP requests can carry different methods, forΒ  example GET, POST, PUT and DELETE, so retrieve, [14:33] add, update and delete information. These areΒ  often used by Application Programming Interfaces, ## APIs [14:35] [14:38] which connect two applications and allowΒ  them to interact with each other, for [14:41] example store and retrieve data from a database. The most common type of database is a relational ## Relational Databases [14:44] [14:46] database, which uses tables to store data. Columns of a table contain different attributes, and rows represent individual datapoints.Β  Also, each table has one unique attribute called the primary key. A foreign keyΒ  is the primary key of another table, establishing a relationship between the two. InΒ  this case, each book is connected to an author. ## SQL [15:03] [15:03] With a language like SQL, you can write statementsΒ  to work with data from these tables. You could look up the titles and authors of all books,Β  whose title starts with β€œH”, but for that, we have to join the authors table withΒ  the books table on the matching key to combine two attributes from differentΒ  tables into one, giving us this output. These statements are useful, but you’ve gotΒ  to be careful, or you might just delete an entire database with one line of code. But,Β  don’t worry. That’s never happened before. ## SQL Injection Attacks [15:27] [15:27] Behind every login page is a database withΒ  usernames and passwords. When a user tries to log in, an SQL query is often used to check if theΒ  user input matches with an entry in the database. That’s good, but, a devious actor could typeΒ  something like this, which changes the query by terminating the string early and commenting outΒ  the rest, which means as long as this username exists in the database, access is granted. This is called an SQL injection attack and is one of the easiest ways hackersΒ  get places they’re not supposed to. ## Brilliant [15:51] [16:03] Hearing about all these concepts isΒ  one thing, but to really learn them, [16:06] you have to see them in action and useΒ  them yourself, which is exactly what you [16:09] can do with Brilliant, which has thousandsΒ  of interactive lessons for everything from [16:12] math and data science to programming and AI. They make knowledge stick with visual lessons and interactive problems, which is not only funΒ  and builds intuitive problem solving skills, but also proven to be 6x more effectiveΒ  than simply watching hours of lectures. I know that making time to learn new skills can beΒ  difficult, but Brilliant makes it so easy: You can build valuable knowledge from the ground up inΒ  just a couple of minutes a day with bite-sized lessons from any device, anywhere, anytime. You’ll go from the basics of data science to analysing real datasets fromΒ  Spotify in absolutely no time, which you can supplement with math fundamentalsΒ  and programming courses in Python to build one of the most in demand skillsets of our time. The best part? You can try everything Brilliant [16:47] has to offer for free for a full 30 days, byΒ  visiting brilliant.org/WackyScience/. You’ll also get 20% off an annual premium subscription.Β  Thanks to Brilliant for sponsoring this video.